Tuesday, February 1, 2011

Experience Points (XP)

Experience Points and Favor... Those are the two magic numbers to be gained in the game. Favor opens up patrons and quests and prizes while experience raises you up in level.
Unlike traditional MMO's, DDO does not grant XP on kills. This prevents people from "farming" XP by standing in one spot and killing mobs over and over again.

Quests, even sudden quests upon appearance of special mobs, are the only way to gain XP. There is an extreme table that shows how much XP you need to raise in levels. Below you will also find modifiers for XP during the quest run. You can see these modifiers during a dungeon run by hitting the "X" key on your keyboard anytime during the dungeon.

The modifiers below are taken directly from DDOWIKI. Read them, you may learn something.
The only thing not taken into affect here are the DDO Store Elixers. They will increase your final XP by 10% or 20% accordingly. HERE you will find information about items found in-game that will increase your XP also.


Quests
  • Complete optional objectives inside a quest. Common optional objectives include slaying a boss or named creature, exploring certain areas of a map, or clearing side areas of threats. Some optional objectives are shown from the start of a mission, while others remain hidden until triggered. Optional objective XP is granted instantly.
  • Complete all main objectives inside a quest. Some main objectives remain hidden until triggered. Main objective XP is usually higher than that of optional objectives. The main XP is bestowed upon completion of the quest and can be modified by the following conditions. Changes to these conditions that occur after the main XP is awarded don't affect the amount (though they may incorrectly change the amount reported in the quest log - see below).
    • First-time completion: (individual) Completing a quest for the first time on Solo/Casual, on Normal, and on Hard difficulty each grants a +25% bonus. Completing a quest for the first time on Elite difficulty grants a +50% bonus.
    • Repetition: (individual) The first three completions have no adjustment. Completing a quest for the fourth time (i.e., the third repetition) carries a -10% penalty, with an additional -10% penalty for each further completion, for maximum penalty of -90% from the 12th completion on. Also, beginning with the 13th completion, the main XP reward is capped at a maximum of 10% of its base value regardless of bonuses. All completions at all difficulty levels count toward this penalty. This penalty (including the 10% cap) is waived if there is a "first time" difficulty bonus, though that completion still counts toward increasing the penalty on later attempts. If the player is at the current level cap then the repetition counter is not incremented upon a successful completion, however the quest is considered 'completed' at that difficulty for the purposes of the First-time completion bonus.
    • Level of quest vs level of highest character in quest: (party) Compare the quest's level to the level of the highest-level character to have entered the quest (even if they later left). If that character's level is below, equal to, or one level above the quest's level, there is no adjustment. If it's +2, there's a -10% penalty. +3 = -25%, +4 = -50%, +5 = -75%, +6 = -99%, and at +7 or higher there is no XP regardless of bonuses. Casual difficulty subtracts 1 from the quest's level (if possible) for purposes of this adjustment, Hard difficulty adds 1, and Elite adds 2. Solo difficulty does not affect it.
    • Power-leveling penalty: (individual) If you are exactly 4 levels below the highest-level character in the party, you receive a -50% penalty. If you are 5 levels below, you receive a -75% penalty. If you are 6 levels below, you receive a -99% penalty. If you are 7 or more levels below, you receive no XP regardless of bonuses.
    • Death: (party) There is a +10% Flawless Victory Bonus if there are no deaths. (Unconsciousness is not death unless the player releases.) There is a +5% Survival Bonus if there are one or more Hireling deaths but no player deaths.
    • Re-entry:
      • (party) There is a +10% Persistence Bonus if no one leaves the quest (for any reason, including death & release to bind point, recall, or exit) and re-enters.
      • (individual) Each of your re-entries confers a -20% penalty to you, to a maximum of -90% for the fifth. Re-entry penalties do not apply on Solo or Casual difficulty, although the Persistence Bonus can still be lost.
    • Late entry:
      • (individual) If you first entered the dungeon ten or more minutes after it spawned, you'll have a -80% penalty if the time between your entry and completion is less than a quarter of the dungeon's lifetime at that moment. If it's at least a quarter but less than half, you'll have a -50% penalty instead. (Explained by dev Phax here)
    • Killing monsters: Killing a large portion of the monsters present can confer
      • +10% Aggression bonus
      • +15% Onslaught bonus
      • +25% **Conquest** bonus
    • Not killing monsters: On the flip side, completing a mission while slaying very few enemies can grant
      • +5% Discreet bonus
      • +10% Devious bonus
      • +15% **Insidious Cunning** bonus
    • Disarming traps: Disarming a large portion of the traps present can confer
      • +8% Tamper bonus
      • +10% Neutralization bonus
      • +15% **Ingenious Debilitation** bonus
    • Finding secret doors: Finding a large portion of the secret doors present can confer
    • +8% Observance bonus
    • +10% Perception bonus
    • +15% **Vigilant Sight** bonus
    • Destroying breakable objects: Destroying a large portion of the breakable objects (barrels, vases, caskets, etc.) present can confer
      • +8% Mischief bonus
      • +10% Vandal bonus
      • +15% **Ransack** bonus
    • Note that the not-killing-monsters bonus isn't listed in the XP log until after quest completion, while everything else is.
  •     * All bonuses are added together and can make a quest worth the time and effort to complete even if there are penalties. However, there are two cases where a quest's main XP reward will be 0 regardless of bonuses. The first is if you meet a condition that explicitly prohibits XP. The second is if there are enough penalties to reduce the reward to a subtotal of 0 XP before bonuses are applied. Due to roundoff issues, you may or may not get XP if your

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